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My problem-solving process in a nutshell


Putting the kibosh on UI vs. UX


“What if” time


Don’t settle for designing in between meetings


On whiteboarding exercises in interviews…


A better way to interview


“Design Sprint” vs “Design Jam”


Write more to interview less


Ugh, layoffs. But you’ll be OK.


Interview for alignment, not emotion


Golden Gate Bridge alternates


Minimizing ‘surprise’ in interviews


Remote work → DEI


That “Brookyln” typo


Golden Gate Bridge in letterpress type


The Future by Klim Font Foundry


The ‘what if’ of Design

One of Design’s greatest super powers is to ask “what if” and produce concepts that visualize this quandary.

When we require Design to justify its work with the Big 3 — business priorities, roadmap scope, and data — we marginalize this super power and relegate Design to a reactive role. Yes, the Big 3 should drive most of Design’s work but not all of it. The most magical outputs sometimes come from the most unjustified inputs.

Here are a few ways you can create space for What Ifs.

More ➞


Design is a game of quantity as much as quality


Ease of Use vs. Power of Use


Abraham Wald and the airplane diagram with red bullet holes – here’s the origin story


Bad hires are an expensive mistake. Great candidates not hired are an even greater opportunity cost.


It’s OK to take PTO


Ukraine


A love-hate technological dependency


How can I use focus blocks and get others to respect heads-down time?


Part 5: In Their Own Words


Social Anxiety and Depression: “It Sucks, Big Time!”


My Non-Linear Grief Journey: A Daughter’s Love


Part 4: Mental Health at Work


Part 3: Champions of Recovery—Supporting Those Affected by Mental & Emotional Illness


Part 2: Addressing Your Mental Health with Honesty, Empowerment, and Creativity


Part 1: A Beginner’s Guide to Mental Health & Mental Illness


Performant Mental Health, The Series


Don’t call it a comeback. I been here for years.