My problem-solving process in a nutshell

Putting the kibosh on UI vs. UX

“What if” time

Don’t settle for designing in between meetings

On whiteboarding exercises in interviews…

A better way to interview

“Design Sprint” vs “Design Jam”

Write more to interview less

Ugh, layoffs. But you’ll be OK.

Interview for alignment, not emotion

Golden Gate Bridge alternates

Minimizing ‘surprise’ in interviews

Remote work → DEI

That “Brookyln” typo

Golden Gate Bridge in letterpress type

The Future by Klim Font Foundry

The ‘what if’ of Design

One of Design’s greatest super powers is to ask “what if” and produce concepts that visualize this quandary.

When we require Design to justify its work with the Big 3 — business priorities, roadmap scope, and data — we marginalize this super power and relegate Design to a reactive role. Yes, the Big 3 should drive most of Design’s work but not all of it. The most magical outputs sometimes come from the most unjustified inputs.

Here are a few ways you can create space for What Ifs.

More ➞

Design is a game of quantity as much as quality

Ease of Use vs. Power of Use

Abraham Wald and the airplane diagram with red bullet holes – here’s the origin story

Bad hires are an expensive mistake. Great candidates not hired are an even greater opportunity cost.

It’s OK to take PTO


A love-hate technological dependency

How can I use focus blocks and get others to respect heads-down time?

Part 5: In Their Own Words

Social Anxiety and Depression: “It Sucks, Big Time!”

My Non-Linear Grief Journey: A Daughter’s Love

Part 4: Mental Health at Work

Part 3: Champions of Recovery—Supporting Those Affected by Mental & Emotional Illness

Part 2: Addressing Your Mental Health with Honesty, Empowerment, and Creativity

Part 1: A Beginner’s Guide to Mental Health & Mental Illness

Performant Mental Health, The Series

Don’t call it a comeback. I been here for years.